March 23, 2019, 11:36:22 AM

Author Topic: Some Basic Tactics  (Read 1898 times)


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Some Basic Tactics
« on: September 14, 2012, 12:24:07 AM »
Well since PS2 is unplayable for me atm i took the time to find some basic formations.
Yeah i cant sit still and do nothing for long haha.
Hope you all dont mind :)

Basic Formation
You do not want to be caught moving in a straight line very often because of how easily you become targets. It is a terrible way to get caught due to the fact that only 1 person can shoot at a time while everyone behind the pointman won't really know whats going on.
Try to spread out when moving from point to point.
-Move efficiently according to your class(MAX/HA in the front, Medics to the rear, etc.)
-When moving around the squad, avoid running in FRONT of someone's line of fire.
Move behind them or warn them.
-When crossing huge spaces with no cover, spread out into a "Line" formation where you line evenly to the left and right of a Squad Leader and space out from one another to avoid being taken out by Liberators. This will make you harder targets to shoot.

Basic Engagement
To be effective, you want to play the game as a team.
To engage as a team, you need to know what your Squad Leader wants you to do based on objectives.
-Establish a firing position that is not holding up the squad or in someone's path.
-Spot targets with the default "Q" spot button.
Call them out for your squad, #/faction/type/distance/direction
EXAMPLE: 1 NC Soldier 100m North, or 5 VS Scythes Very Far South-East
-All squads are at default: fire at will, unless given the order to hold fire.
-Use the correct ordnance for the correct enemy type.
Small Arms vs Infantry, AT Weapons vs Armor.
-Do not use your grenade unless told to do so by your Squad Leader unless you are by yourself.
Becuse there is a risk that someone on your side runs into it, it is basicly a safety rule :P

Basic Close Quarters
When clearing out rooms, friendly fire tends to happen and can be the difference between winning the fight at a room or not.
It is important to follow fire discipline rules and procedures to clear rooms effectively.
-Do not throw grenades if anyone has gone into the room unless told to do so by your squad leader.
-MAX/HA's have priority when going into rooms/teleporters/open ground first.
-Stacking up prior to having a whole squad run in is very important.
This will give you an idea of who runs in first.
-Do not stop to shoot at the door, run in no matter what. If you do this, you will hold up the whole squad/team and stop the squad from over taking the room.
Run into the entire room so your entire squad can run in and shoot. 1 gun shooting < 12 guns shooting.

Basic Armored Vehicles
When moving in armored columns, the firepower brought can be very useful but also can be very limited if in a poor formation.
-When moving across large bodies of open areas, travel in a line formation so all of the squad's firepower is available right away.
-When moving in a column formation, always try to continue advancing so the tanks behind you can advance and fire as well.
-Do not fire towards the vicinity of any friendly troops.
-You ARE the spearhead at the front, you need to cover your infantry moving up. So do not be afraid to let your tank soak up fire for your infantry to move up and establish new positions.
-Try to continue support as Armor around the outside of the facilities when the infantry are moving around on the inside.

Aircraft SOP:
Keybindings required: Must have, and use, mouselook. This feature is needed to maintain awareness of the battlefield and can prevent you and your squadron from being blindsided by enemy air superiority fighters. It can also help you spot any hostile aircraft attempting to sneak by unnoticed or give you the edge by seeing where that fighter you're chasing went.

Travel Formations: Mosquito aircraft will position themselves above and behind any larger aircraft and maintain visual scanning. Your job is to protect the squadron not to play hero. Once a hostile aircraft retreats return to formation and start your visual scanning again.
Defensive Formations: Once ground forces have been deployed all Mosquito aircraft will circle the facility CLOCKWISE at a speed of approx 200kph. The altitude will be set at or above any landing pads present at the facility. If none are present altitude is at the discretion of the flight leader.
Visual scanning must be maintained to prevent mid air collisions in crowded airspace and identify hostile forces on both land and in the sky.
You probably are the only eyes outside of the facility.
Breaking Formations: Formation breaks will occur when the squadron is attacked by hostile forces or when hostile aircraft enter the airspace under our protection.
When breaking formation be aware of who is around you and attempt to break in a direction AWAY from your wingmen.
Your best bets are to the right or left of the current formation. If you are in the rear of the formation you have the best visibility so make sure to avoid other aircraft first and break formation second. When a solitary or small number of enemy aircraft are spotted the flight leader will designate aircraft to intercept. Any other aircraft not mentioned will continue the circling formation until more hostiles are spotted or assistance is called for.

Travel Formations: Liberator aircraft will be positioned in the front and sides of the formation at the altitude specified by the squadron leader. Visual scanning by the pilot and tail gunner for hostile aircraft is necessary to alert your Mosquitos to possible threats as it is their job to deal with them. If any hostile aircraft enter your line of fire feel free to assist as your guns are trainable. Only break formation if your aircraft is taking serious damage.
Defensive Formations: Maintain a hover over any hotspots and assist our ground troops by softening capture points and eliminating any armor. Break hover if hostile aircraft are spotted and alert the squadron to their location. Continue to support ground forces by circling points CLOCKWISE.
Breaking Formation: Breaking formation is only to eliminate hostile ground forces threatening your squadron or if your aircraft is taking serious damage. If a ground vehicle leaves the area do not give chase as it will leave you without fighter support.

Travel Formations: Galaxy aircraft will be positioned in the center of the formation at the altitude set by the squadron leader.
Defensive Formations: Galaxy aircraft will be deployed in or near capture points and while on the ground must have shields deployed. When at all possible land with the shields positioned to cover the aircraft from the most likely direction of enemy forces. The pilot should stay in the aircraft at all times and protect the ground forces they deployed with the guns on the aircraft.
Breaking formation: Be aware of where the nearest friendly base is and make it your objective to reach that area if called to break formation. Also direct your gunners to any hostile aircraft that are threatening you.

If you have read everything then you have impressed me ^^
These formations and rules are just ideas.
Iam not drunk, iam avoiding snipers!


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Re: Some Basic Tactics
« Reply #1 on: January 21, 2015, 08:02:37 AM »
I will follow you From what I have before I do.


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Re: Some Basic Tactics
« Reply #2 on: May 11, 2015, 09:12:05 AM »
Very funny, I really like it


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Re: Some Basic Tactics
« Reply #3 on: January 28, 2016, 07:10:02 AM »
Content is preferred, then we can get back to work with the work we are doing


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Re: Some Basic Tactics
« Reply #4 on: March 06, 2017, 10:40:23 AM »

What I have to read all this. I feel that it is very useful information for the reader. Were all supposed to read it.