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Topics - Rabb

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News / FIST Current Roster
« on: November 19, 2013, 01:43:03 PM »
Below are the current BF4 members


News / Dayz Origins Client Update Download
« on: May 01, 2013, 05:09:46 PM »
The official site is going up and down so try these links.

Mirror 1
Mirror 2
Mirror 3

News / FIST Dayz Origins Server
« on: April 29, 2013, 03:17:41 PM »
The FIST Dayz Origins Server is now up and running

General Discussion / Connection problems
« on: September 12, 2012, 09:04:35 AM »
Sorry to disappear last night guys I started to have some problems with my connection. Seems ok again now so will be on tonight for some epic action.

General Discussion / Teamspeak Server Details
« on: August 14, 2012, 01:28:30 PM »
Teamspeak 3 server

IP: ts.fistgaming.com
Password: fist

Download the client here

Need I say more
<a href="http://www.youtube.com/watch?v=41QFL4QB3NE" target="_blank">http://www.youtube.com/watch?v=41QFL4QB3NE</a>

News / Planetside 2 Beta
« on: July 25, 2012, 10:59:24 AM »
Looks like the beta is due some time around Monday 30th - Tuesday 31st

John Smedley ‏@j_smedley
@booyxx Monday or Tuesday of next week. Absolutely not sure which. Can't guarantee either day for sure. That's best info for now

News / PlanetSide Command Center
« on: July 11, 2012, 12:22:37 PM »
Check out the first episode of PlanetSide Command Center to get intel on all things PlanetSide straight from the Development Team.

<a href="http://www.youtube.com/watch?v=Rogh8U1JPZw" target="_blank">http://www.youtube.com/watch?v=Rogh8U1JPZw</a>

News / PlanetSide 2 -- Ground Assault on Tech Plant HVAR
« on: June 20, 2012, 12:23:01 PM »
<a href="http://www.youtube.com/watch?v=1HNlModij9A" target="_blank">http://www.youtube.com/watch?v=1HNlModij9A</a>

News / Smedley's E3 Interview with Venturebeat
« on: June 20, 2012, 12:09:09 PM »
Venturebeat.com posted up an interview they had with SOE Chief, John Smedley during E3! 

Smed talks about beta being weeks away and tactical drone strikes form mobile devices amongst other things.

Check out the article here!


GamesBeat: How close are you to launch?

Smedley: We are weeks away from starting the beta. In terms of launch, that’s going to be determined by how the beta goes. We’ve got a ramp-up planned for the beta, we’re going to start small and ramp up very fast. And then we’ll just see how it goes. We’ve taken our time doing this right, and we want to make sure we do the beta right.

GamesBeat: How are you doing smartphone and tablet integration?

Smedley: Now, you’ve heard of companion apps. Our is cooler, and here’s why. You can see all the statistics you have in the game, weapons, what kind of weapons we have, all the stuff you expect from a companion app, it’s kind of like a complete encyclopedia. But it also has community features for the game, so you can go and you can check out the videos, tweets, Facebook stuff, all that good stuff. You can do complete voice chat with people in the game. I was standing out in front of our booth yesterday, basically using it as an intercom. If your guys are in-game and they’re in a big fight and you’re at work, you can just say, hey, how’s the fight going? And what’s even cooler, there’s a map. We’re going to enable this thing…this is going to be like the hunt for Osama. It’s a map app, and what we’re going to be doing is allow players to fly a drone on their phone. And then if they have a high enough level in the game, they’ll be able to launch a drone strike. So gameplay out of your phone or your iPad, and it works on both iPhone or Android.

Check out the article here!

« on: April 05, 2012, 12:03:25 PM »

The development of the Heavy Assault soldier was a relatively recent innovation on Auraxis. Designed to combat the surge of instant nanite-assembled vehicles, their presence on the battlefield poses a serious threat to tanks and infantry alike. Their custom Reinforced Exosuit armor configuration is responsible for their ability to take hits that would kill other soldiers, while their heavy weaponry allows them to punch holes in enemy tanks or lay down sustained fire. Equipped with some of the strongest armor and weapons available to infantry, a seasoned Heavy Assault will leave a path of corpses and burning wreckage in their wake.

Their armor and shields can take more punishment than most other soldiers can, allowing them to dominate in direct close-quarters conflict where their heavy weapons are most effective. In addition to the survivability provided by the Reinforced Exosuit’s defenses, Heavy Assault soldiers also have access to prototype Nanite Mesh Generators that temporarily reduce the velocity of incoming projectiles, decreasing their kinetic impact on the user. Though the experimental technology currently requires the user to remain momentarily stationary while the mesh is being formed, NMGs have shown themselves to be an integral component to the Heavy Assault’s continued presence on the field.

Though their ability to endure heavy fire is no doubt legendary, they’re more widely known for the devastating weaponry that they wield. The high capacity LMGs the Heavy Assault carries are capable of both short, accurate bursts and suppressing fire, allowing them to adapt to a variety of situations while only adjusting their trigger discipline. For close-quarters combat that requires sustained fire, their versatile LMGs can be swapped for the raw destructive power of their empire’s hip-slung Heavy Assault weapon. Finally, their rocket launcher can destroy enemy vehicles with a variety of targeting types, continuing to be the preferred method of directly dealing with enemy armor while on foot.

Only with the introduction of Rebirthing and recent improvements in shield technology has their mantra of “endure and eradicate” become viable. While the Heavy Assault’s brute-force strategy may not be the most elegant solution, it’s proven itself as an effective one.

And a pic of the scum smurf Heavy Assault

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